| After 14 hours of rendering on a quad core qx 6700, | | | | show the variations in different areas of the picture. |
| I made two ambient occlusion and z-depth passes. | | | | You can see highlight colors change throughout the |
| The ambient occlusion passes had different radius | | | | image. |
| values and were merged into the image using | | | | I also created an alpha channel, and selected the |
| Photoshop multiply layers. | | | | white parts of the image using a color range |
| The first z-depth pass was created to make a small | | | | selection). To get a film effect I applied a Gaussian |
| DOF in the foreground. Then it was used as a | | | | blur (glow effect) and "hard" chromatic aberrations. |
| Photoshop filter. The second z-depth pass was | | | | This effect can clearly be seen in the letters in the |
| created to make the fog effect. I then applied a | | | | lower left area of the final image. I added color to |
| Photoshop hue and saturation adjustment layer and | | | | the glow with a colorize hue tool to give the glow a |
| moved the lightness value to 10 and applied the | | | | "yellow" sun effect on the bright areas and on other |
| depth picture to the layer channel. | | | | areas to get vivid colors in the highlights. |
| This is an easy way to create a fog effect to | | | | I added people with slight color correction and blur |
| provide depth. A fifth pass was made for the letters | | | | effect to a few of them. I did this using common |
| so that I could have a selection channel to adjust the | | | | commands with a Wacom tablet. Finally I flattened |
| letters in post production. You can see letters are | | | | and applied a sharpen mask effect, added a few |
| more noticeable in the final picture than in the original | | | | more color aberration and a vignette (lens distortion |
| render. Several color correction adjustments were | | | | filter). |
| made as adjustments layers using masks to hide and | | | | |